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Smoochum pokemon 3d model

I modeled Smoochum in blender3d, sculpted the hair in zbrush. I experimented with the line art style by adding an addition background material to the model, changed the background color to black, then enabled backface culling, then I added a solidify modifier, cranked up its offset value to 1, toggled with the thickness value to achieve the desired result.

final output

final output

line art style

line art style